Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Oct 23, 2007, 11:17 AM // 11:17   #1
Wilds Pathfinder
 
CHunterX's Avatar
 
Join Date: Sep 2005
Location: Washington
Profession: W/E
Advertisement

Disable Ads
Default New PvE Skill [Provoke]

Provoke:
Shout. Target foe and all adjacent foes turn their focus to you for 5...9 seconds.
5 Energy - 20 Second recharge
Link it to Sunspear or some PvE title and make it a common skill, so any class can use it regardless of Job combination. Would be pretty great to make it shout different things above your head when you used it, like Air of Superiority. Suggestions? Too overpowered?
CHunterX is offline   Reply With Quote
Old Oct 23, 2007, 01:16 PM // 13:16   #2
Desert Nomad
 
Join Date: Apr 2007
Default

In other words: A skill to guarantee that even the most incompetent tank can grab all aggro in earshot for 9 seconds. In those 9 seconds, the team's nukers surely cannot fail to wipe out the enemy.

So yes, it sounds pretty overpowered to me...! Not to mention it would reinforce the tank-nuke-heal Holy Trinity, and make certain professions even less likely to get into a PUG.
Riot Narita is offline   Reply With Quote
Old Oct 23, 2007, 01:23 PM // 13:23   #3
Wilds Pathfinder
 
CHunterX's Avatar
 
Join Date: Sep 2005
Location: Washington
Profession: W/E
Default

Quote:
Originally Posted by Hissy
A skill to guarantee that even the most incompetent tank can grab all aggro in earshot for 9 seconds.
Adjacent foes to the target. It wouldn't catch the mobs that have already ran out of adjacent-range, either by running towards two different back-line casters, or by simply using it too soon or in a bad-mob position. This doesn't mean the mobs won't run from things like Firestorm in Hard-mode, it simply means that their spells and attacks for 9 seconds would be on whoever used Provoke on them.
Quote:
Originally Posted by Hissy
Not to mention it would reinforce the tank-nuke-heal Holy Trinity, and make certain professions even less likely to get into a PUG.
The "holy trinity" is pretty firm with the "One Obsidian Tank along a corner or wall, while everyone stays out of his aggro bubble." If a Tank had an optional way to at least obtain aggro for 9 seconds (via Provoke), it would allow other, less-used classes like Dervish, Assassin, and Paragon to get up closer to the battles without risk of causing the aggro to break, which is what the Mob AI will currently do if you get within aggro range and have less armor/health.

Last edited by CHunterX; Oct 23, 2007 at 01:25 PM // 13:25..
CHunterX is offline   Reply With Quote
Old Oct 23, 2007, 02:12 PM // 14:12   #4
Forge Runner
 
Join Date: Jan 2006
Default

Quote:
it would allow other, less-used classes like Dervish, Assassin, and Paragon to get up closer to the battles without risk of causing the aggro to break
If you're using those classes with holy trinity, you have failed already.

Paragons? Make sure you understand why paragons are absurdly overpowered, and why they work best with anything except holy trinity.

There are no tanks in GW. Obs Flesh tank is best ran on an ele. OF warrior is a gimmick - along with crit barrage sins and fast casting mesmers. They exist because there's so many wammos PUGging who couldn't fight their way out of a wet paper bag, let alone think of being useful as damage dealers. amd that's the only way they can get into a group.

Quote:
This doesn't mean the mobs won't run from things like Firestorm in Hard-mode
If you have a fire nuker in hard mode, your party has one useless member. Replace it with necro, paragon or mesmer. Repeat for every other fire ele.
Antheus is offline   Reply With Quote
Old Oct 23, 2007, 02:21 PM // 14:21   #5
Banned
 
SotiCoto's Avatar
 
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
Default

Screw that.

Better idea: Binding Ritual / Nature Ritual

Make a spirit at current location that draws the aggro of every enemy within range and gains 20 health for every skill or attack targetted against it. This spirit dies after 30 seconds.



(Drop Destruction, then this baby, then drop Spirit Rift on top and watch the fireworks... or stick Edge of Extinction nearby for extra fun)...
SotiCoto is offline   Reply With Quote
Old Oct 23, 2007, 02:27 PM // 14:27   #6
Ascalonian Squire
 
Phoenix of War's Avatar
 
Join Date: Oct 2005
Guild: Phoenix of War
Profession: E/Me
Default

just an FYI, the OP stole this idea from FFXI (Final Fantasy 11 Online). I"ve played GW and FFXI for 2.5 years now.

I do think the battle system in FFXI is superior to GW with provoke and such, but to the OP : Guild Wars skill and battle system is set up in such a way that "Provoke" would not adapt into it.

Hissy is right, but not just the "holy trinity"... any job with AoE would suddenly become supremely overpowered with provoke added. Don't get me wrong, my ele is my favorite character to play and she is 2.5 years old. I am someone that remembers the "old AI" where a ele could reign death and destruction from the sky and the idiot mobs would stand in it and die. I didn't like it as there wasn't much challenge. I used to go into Sorrow's Furnace with my fire ele and take 1 prot monk and 1 water ele and we could clear Sorrow's just the 3 of us farming for greens. That was NO CHALLENGE. Now if you took that same build into Sorrow's you would get your @$$ handed to you. Things are more challenging now with the improvements to AI in mobs and in hero/henchies.

With provoke it would go back to our ele's being godly and there being a lack of challenge in PvE (therefore boring).

Since you took "Provoke" from FFXI, think about the Black Mage in that game (equivalent of GW ele) and how much more limited he is in AoE than eles. If you are going to put Provoke in you would HAVE to add "hate" just like in FFXI as well so that if the ele over nuked they would steal hate and get pwned. If they changed it that much you might as well be playing a FFXI clone. No thanks. I like FFXI for what it is and I like Guild Wars for what it is.... don't make them the same game. The only thing GW needs that FFXI has is an auction house, but they have already said "never gonna happen".

/not signed.
Phoenix of War is offline   Reply With Quote
Old Oct 23, 2007, 03:29 PM // 15:29   #7
Forge Runner
 
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
Default

Quote:
Originally Posted by Phoenix of War
just an FYI, the OP stole this idea from FFXI (Final Fantasy 11 Online).
A game with the skill "Provoke" that does this kind of effect was invented waaay before FFXI, anyone remember Monster Rancher for the Game Boy Color? Or Pokemon Emerald/Ruby? GG

and btw, if it just effects adjacent enemies, its not a shout, more like a skill.
Kanyatta is offline   Reply With Quote
Old Oct 23, 2007, 03:59 PM // 15:59   #8
Desert Nomad
 
tenshi_strife's Avatar
 
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
Default

shouts can affect targets and adjacent, look at [skill]"fear me!"[/skill] and [skill]"its just a flesh wound."[/skill]

as for op, yea no, if you wanna tank you have to be smart and pull aggro and watch aggro, you just want a tanking for dummies skill and gw does not need that /notsigned
tenshi_strife is offline   Reply With Quote
Old Oct 23, 2007, 04:05 PM // 16:05   #9
Banned
 
SotiCoto's Avatar
 
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
Default

My Aggro-Spirit still seems like an idea born from the spawning pool of awesome.
SotiCoto is offline   Reply With Quote
Old Oct 26, 2007, 08:55 AM // 08:55   #10
Desert Nomad
 
Join Date: Apr 2007
Default

Actually, doesn't "Save Yourselves!" almost do this anyway? It gives everyone in the party (except yourself) +100 armor... leaving you as the weakest target, and therefore the enemy's #1 priority. Or am I missing something?
Riot Narita is offline   Reply With Quote
Old Oct 26, 2007, 09:26 AM // 09:26   #11
Wilds Pathfinder
 
Effendi Westland's Avatar
 
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
Default

Quote:
Originally Posted by Hissy
Actually, doesn't "Save Yourselves!" almost do this anyway? It gives everyone in the party (except yourself) +100 armor... leaving you as the weakest target, and therefore the enemy's #1 priority. Or am I missing something?
Not really, it doesnt break them off targets, it only when aggro gets determined that it works like that, but its very hard to have save yourselves up before you aggro a mob.

Anyways... on topic... GW does not need tanking made easy. Good tanks know how to get aggro and it takes coordination (or leeroying ahead) to make it work. If you want skill-less aggro management go play another game pls.
Effendi Westland is offline   Reply With Quote
Old Oct 26, 2007, 10:15 AM // 10:15   #12
Forge Runner
 
bungusmaximus's Avatar
 
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
Default

Bad idea, it's either overpowered (earshot range) or redundant (adjacent range). And tanks are baed lol.
bungusmaximus is offline   Reply With Quote
Old Oct 26, 2007, 11:58 AM // 11:58   #13
Jungle Guide
 
Sleeper Service's Avatar
 
Join Date: Dec 2005
Guild: CULT
Default

Quote:
Originally Posted by Kanyatta
A game with the skill "Provoke" that does this kind of effect was invented waaay before FFXI, anyone remember Monster Rancher for the Game Boy Color? Or Pokemon Emerald/Ruby? GG

and btw, if it just effects adjacent enemies, its not a shout, more like a skill.



Alpha baby, 1993.

Simpsons already did it.
Sleeper Service is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Atta Questions & Answers 13 Feb 09, 2007 03:20 PM // 15:20
Platinum Wand (req9 divine, skill recharge: 10%, skill casting time: 9%, max dmg) Angelus Mortifer Sell 5 May 31, 2006 05:03 PM // 17:03
Provoke skill for Warriors? Boarealis Sardelac Sanitarium 1 Jun 28, 2005 12:45 PM // 12:45
Apophis Jaan Sardelac Sanitarium 20 Jun 06, 2005 12:40 PM // 12:40
"Provoke" anarchism Sardelac Sanitarium 10 May 27, 2005 01:51 PM // 13:51


All times are GMT. The time now is 11:42 PM // 23:42.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("